Znake Grips · Creative Strategy

How I used three years of advertising data to form a new creative strategy for Znake Grips.

Znake had strong product differentiation. But after reviewing historical performance, audience behavior, and years of creative, I found that most of the advertising was retelling the same story to the wrong crowd.

Role
Creative Strategy Intern
Focus
Account Audit · Audience Strategy · Messaging · Creative Territories · Concept Development

Client work completed during my internship. Analysis was based on approximately three years of historical account and creative performance data. Account screenshots have been omitted for client confidentiality.

Close-up of a padel racket wrapped with a white Znake grip
Grip that performs

Znake already knew what made its product different. My job was to find more interesting reasons for people to care.

01 · The audit

Lots of ads.
One recurring strategy.

FEATURE BENEFIT
ControlExtra gripTacky / stickyComfortRaised EVA ridgeUp to 3× longer lifespan

The existing advertising explained what the product did. It didn’t always give the brand a distinctive point of view about the player.

02 · The signal in the data

The ads looked younger than the customers buying them.

The purchase data pointed toward a customer who looked different from much of the brand’s creative.

45–55Opportunity cohort

Established players between the ages of 45–55 became the audience opportunity, especially women in the cohort, who showed higher conversion rates than men in the EU.Finding summarized from client account analysis. Proprietary dashboards and performance figures are intentionally omitted.

Instead of asking

How do we explain the grip differently?

I started asking

What does this player actually care about?

“Tired of changing your padel grip every month?”

03 · The clue

There was a hidden gem in the account. One static ad outperformed all the others, and it didn’t begin with a product benefit, but with a common player frustration.

That became the hypothesis: start with player behavior, frustration, or identity; then let the product earn its way into the story.

04 · The strategic shift

From product features to player behavior.

Macro detail of the raised structure on a Znake racket grip
Extra grip
Players squeeze harder when they don’t trust the grip.
Hold. Don’t squeeze.
Raised EVA ridge
Why should the part your fingers hold be completely flat?
Give your fingers something to hold onto.
Up to 3× longer lifespan
Constantly replacing grips is another chore.
Wrap less. Play more.

05 · Creative territories

Four human ways into the same product.

The product truth stayed consistent. The reason to care changed with the player.

01: HOLD. DON’T SQUEEZE.

Stop fighting your racket.

Human truth

When the racket feels unstable, players naturally squeeze harder to compensate.

Brand perspective

You shouldn’t have to fight your racket to keep it in your hand.

Product truth

Tack + raised ridge + physical structure.

Hold. Don’t squeeze.
02: YOUR HAND KNOWS

Feel it before you explain it.

Human truth

Customers may struggle to explain Znake technically, but they often notice the feel immediately.

Brand perspective

Some upgrades make more sense in your hand than on a spec sheet.

Product truth

Ridge + tack + cushioning.

Your hand knows.
03: THE ANNOYANCE TAX

Cheap adds up.

Human truth

Cheap grips can cost more in money, time, and attention through repeated replacement.

Brand perspective

The cheapest grip isn’t always the one that costs the least.

Product truth

Longevity / cost per session.

How much are cheap grips actually costing you?
04: DISAPPEAR

The best grip is the one you stop thinking about.

Human truth

Poor grips create tiny distractions — wiping, adjusting, squeezing, and constantly thinking about your grip instead of the point.

Brand perspective

The best equipment disappears into the game.

Product truth

Grip + comfort + sweat management + durability working together.

Forget your grip. Play your game.

06 · Hero creative

Forget the grip. Play the point.

The idea was simple: the best equipment should disappear into the game. Instead of making the grip the hero, this creative makes distraction the enemy.

Znake carousel frame reading: Your focus should be here
Znake carousel frame reading: Not on your loosening grip. The best grips are the ones that disappear
Human truth

Poor grips create small distractions — adjusting, squeezing, wiping, and thinking about the handle instead of the point.

Brand perspective

The best equipment disappears into the game.

Product truth

Grip + comfort + sweat management + durability working together.

Creative idea

Keep the player’s attention where it belongs: on the game.